
With age comes experience, and The End has used his time wisely to hone his abilities as a master sniper. But to judge The End on his looks would be to do him a disservice. The End subverts and redefines the commonplace interpretation of a video game boss, and it does so without losing the tension, grand spectacle and tough challenge that make so many bosses a joy to fight. As a thousand year old man against a super soldier, the fight with The End has all the makings of a mercy killing. A simple yet incredibly inventive, brilliant and unique touch sets Psycho Mantis apart from the rest of the pack.įrom making your controller vibrate with his psychic powers to commenting on what games you’ve played by reading your memory card, it’s a fight that uses absolutely every aspect of the hardware in a way that few games ever have. That is until you switch remove your PlayStation controller from Port 1 and insert it into Port 2. It is, but figuring out what makes it so, much like The Sorrow, is more fun than the fight itself.Īs a self-confessed psychic, Psycho Mantis’ abilities allow him to know where you’re firing before you actually do, meaning he’ll sway past your bullets with ease. One of gaming’s toughest and physically capable heroes is relegated to a level of subservience that leaves you scratching your head. A Nikita Missile, your fists – it all leads to the same result.

You can unload ten, fifteen, twenty bullets at Psycho Mantis, you won’t hit him. There’re few better tests of your sneaking skills and, although it lacks the emotional punch of the Sniper Wolf fight, it’s a hell of a lot more entertaining.įighting Psycho Mantis is disempowering. A relentless blizzard masks Shadow Moses, and a wealth of choice provides the perfect blend of stealth and action. Crying Wolf became everything the Sniper Wolf fight would have been had it not been limited by the capabilities of the PlayStation’s hardware. Screaming Mantis was a poor imitation of Psycho Mantis, and Laughing Octopus reinvented a character that didn’t need to be meddled with. Completely irrelevant to the Metal Gear universe, the fights always felt like a cheap way to tap into nostalgia and emulate the bosses of old. The Beauty and the Beast’s receive their fair share criticism, too.

Metal gear solid 1 bosses series#
The final third of the game, and the very beginning too, sees more gunfire, more explosions and more needless killing than the majority of the other games in the series combined.

Metal Gear Solid 4 often receives criticism for favoring action over stealth.
